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GameChanger’s Virtual Production Powers New Era Of Television


Breath Sitting with Nimrod Harel, renowned mentalist and co-founder of ScantTo discuss how his team is revolutionizing the future of TV production.

With training in the development of psychological and visual illusions, Harel now applies its unique expertise in the world of virtual production, eliminating green screens, physical sets and balloon budgets in favor of elegant and profitable technology which offers visuals at the level of superproductions.

Already several game programs, GameChanger’s Breakthrough quickly reshapes the landscape of entertainment as we know it.

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Nimrod Harel transforms the illusion into innovation with the virtual production technology of Gamechanger

Bingo Blitz before
Scant

For Nimrod Harel, illusions have always been second nature.

“Illusions were my life at the age of six or seven,” said Harel Breath. “I started doing this very early on. But fundamentally, Gamechanger takes my hobby and my profession to a completely different field. ”

As an experienced mentalist, Harel knows something or two about deception, except now, instead of a scene and a projector, his canvas is a advanced virtual production technology.

“When you see a mentalist or an illusionist, you know that you are witnessing a kind of magic. You may not know how it is, but you understand that you are fooled,” he said. “With Gamechanger, the illusion is impeccable because you don’t even know you are fooled.”

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It’s magic behind technology. By deleting the green screen and the physical constraints of traditional sets, Gamechanger creates fully immersive environments that the public accepts as real, without ever questioning the mechanisms behind them.

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GameChanger’s Breakthrough Tech offers more than 300 episodes abroad

Bingo Blitz after
Scant

What really distinguishes Gamechanger is not only its elegant visuals or its immersive sets is revolutionary and patented technology behind.

“This is patented technology and method, and it’s completely new,” said Harel Breath. “We are a blue ocean. We have no competitors in this area. ”

A remarkable example comes from Portugal, where Gamechanger helped bring to life “The Piggy Bicgy” in more than 300 episodes. The production presented breathtaking visuals: an imposing platform where the host and the competitor was held, oversized mobile pieces sliding on a magnetic scene, and family members who look from futuristic pods, all surrounded by a massive oval LED screen.

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“This is the biggest spectacle ever distributed in Portugal in terms of production value,” said Harel. “And from the point of view of costs, it is one of the cheapst programs of all time. The difference is crazy. This is why we call it Gamechanger.”

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Gamechanger’s virtual production is making its debut on GSN with a 30 -foot bingo machine

Bingo Blitz before
Scant

Two programs powered by Gamechanger were recently presented on GSN, one of them being “Bingo Blitz”, where a huge virtual bingo machine, 30 feet high, is the centerpiece.

“It is the most beautiful and the largest television production that we have ever seen,” said Harel. “And you do not even wonder how it was done. The illusion is perfect. So, in a way, I always make illusions, just a better type of illusion.”

“If you wanted to shoot something like that in real life, I’m not sure there is even a fairly large studio in the United States to host it,” added Harel. “But we don’t need it. Everything is an illusion. Even closely, it looks impeccable.”

This realism is made without a single green screen in sight. “Green screens will always look like green screens,” said Harel. “They are not good enough for television during great listening hours, unless you have budgets in Marvel to clean all the pixels. We do not use the green screen at all.”

Instead, Gamechanger adopts a revolutionary post-production approach. There is no special equipment on the set, no additional risk and no disturbance of the shooting. “We say to producers: do your show. Pull as you do normally. Then we enter after and work on magic,” said Harel. “All CGI active ingredients are implemented in software, so when the editor enters, I have the impression of modifying a show in a massive and spectacular studio. They do not even realize that it was not real.”

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Producers, often suspicious of new technologies due to cost and complexity, can breathe easily. “For them, we are invisible,” said Harel. “And it’s one of the biggest breakthroughs. It changes the game.”

From a small studio to a massive show: Gamechanger reinvents the “tic tac paste”

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Scant

Another example is “TIC TAC Paste”, the emblematic program dating from the 1950s. “They asked us to make a facelift,” said Harel Breath“And now we call it a show.”

Gamechanger delivered with a massive robotic led screen, which moves, turns and even seems to dance during the show. “Without technology, you can create emissions. But with it, you can create glasses,” he added.

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